Makes dynalloc more conservative for CBR and CVBR
[opus.git] / celt / celt.vcxproj
index a597662..d2e084f 100644 (file)
@@ -5,10 +5,18 @@
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       <Platform>Win32</Platform>\r
     </ProjectConfiguration>\r
+    <ProjectConfiguration Include="Debug|x64">\r
+      <Configuration>Debug</Configuration>\r
+      <Platform>x64</Platform>\r
+    </ProjectConfiguration>\r
     <ProjectConfiguration Include="Release|Win32">\r
       <Configuration>Release</Configuration>\r
       <Platform>Win32</Platform>\r
     </ProjectConfiguration>\r
+    <ProjectConfiguration Include="Release|x64">\r
+      <Configuration>Release</Configuration>\r
+      <Platform>x64</Platform>\r
+    </ProjectConfiguration>\r
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   <PropertyGroup Label="Globals">\r
     <ProjectGuid>{245603E3-F580-41A5-9632-B25FE3372CBF}</ProjectGuid>\r
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     <CharacterSet>Unicode</CharacterSet>\r
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+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">\r
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+    <CharacterSet>Unicode</CharacterSet>\r
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   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">\r
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     <UseDebugLibraries>false</UseDebugLibraries>\r
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     <CharacterSet>Unicode</CharacterSet>\r
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+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">\r
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+    <WholeProgramOptimization>true</WholeProgramOptimization>\r
+    <CharacterSet>Unicode</CharacterSet>\r
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   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />\r
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+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">\r
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   <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
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+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">\r
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   <PropertyGroup Label="UserMacros" />\r
-  <PropertyGroup />\r
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">\r
+    <OutDir>$(SolutionDir)$(Configuration)$(PlatformArchitecture)\</OutDir>\r
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       <Optimization>Disabled</Optimization>\r
       <PreprocessorDefinitions>HAVE_CONFIG_H;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
-      <AdditionalIncludeDirectories>..\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
+      <AdditionalIncludeDirectories>../win32;../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
+    </ClCompile>\r
+    <Link>\r
+      <SubSystem>Windows</SubSystem>\r
+      <GenerateDebugInformation>true</GenerateDebugInformation>\r
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     <Link>\r
       <SubSystem>Windows</SubSystem>\r
       <WarningLevel>Level3</WarningLevel>\r
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       <Optimization>MaxSpeed</Optimization>\r
       <FunctionLevelLinking>true</FunctionLevelLinking>\r
       <IntrinsicFunctions>true</IntrinsicFunctions>\r
       <PreprocessorDefinitions>HAVE_CONFIG_H;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
-      <AdditionalIncludeDirectories>..\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
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     <Link>\r
       <SubSystem>Windows</SubSystem>\r
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-    <None Include="ReadMe.txt" />\r
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-  <ItemGroup>\r
     <ClInclude Include="..\..\win32\config.h" />\r
     <ClInclude Include="arch.h" />\r
     <ClInclude Include="bands.h" />\r
     <ClInclude Include="modes.h" />\r
     <ClInclude Include="os_support.h" />\r
     <ClInclude Include="pitch.h" />\r
-    <ClInclude Include="plc.h" />\r
+    <ClInclude Include="celt_lpc.h" />\r
     <ClInclude Include="quant_bands.h" />\r
     <ClInclude Include="rate.h" />\r
     <ClInclude Include="stack_alloc.h" />\r
     <ClCompile Include="mdct.c" />\r
     <ClCompile Include="modes.c" />\r
     <ClCompile Include="pitch.c" />\r
-    <ClCompile Include="plc.c" />\r
+    <ClCompile Include="celt_lpc.c" />\r
     <ClCompile Include="quant_bands.c" />\r
     <ClCompile Include="rate.c" />\r
     <ClCompile Include="vq.c" />\r
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />\r
   <ImportGroup Label="ExtensionTargets">\r
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-</Project>\r
+</Project>
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